Fallout 4: Refusing The Vault-Tec RepWhile playing through Fallout 4, the Vault-Tec representative shows up at your door in a key moment for players. Declining his offer will initiate a series of consequences including two narrative beats during which the player has control of all actions and decisions that effectively underline themes that play out throughout the rest of the game.
Immediate Reaction to Refusal
True, there are near misses and times when the Vault-Tec rep can act overly friendly in her house only for him or his husband to say no. Ashleigh: It places the family dynamic into focus, yet it highlights how insignificant that can actually be in terms of survival given the apocalyptic state of things.Fallout 4 (ad) The fact that the spouse actually went to sign for the paperwork also speaks loads about adapting societal pressures and how basic instincts of protecting loved ones prevails in all extremities and tribulations.
Consequences of Noncompliance
This ultimately changes to where if players continue to decline, they are later forced to fill out the form. This kind of design choice makes clear the ways that decisions on the individual level can be limited by a larger narrative structure. This ends as quickly as it starts, and the game continues where we left off, but I admire those few seconds for asking singers about player autonomy in storytelling.
Potential Alternate Outcomes
A few fans have wandered into theories about different scenarios if you turn the Vault-Tec rep away, like being left out in the nuclear cold. This concept provided a fascinating angle to game design, taking the holistic story and adding layers of complexity that could be affected by player choices making them unique from one play through to another. But the way the game currently is, means that these possibilities are never realized — which is a shame given how interesting choices and their consequences were one of this games central themes.