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Consequences of Refusing the Vault-Tec Salesman in Fallout 4

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What Happens When You Say No To Fallout 4’s Vault-Tec Salesman The decision with the highest stakes in popular video game Fallout 4 comes early on, when a traveling salesman stops by to make you an offer. The player can also decline his offer, which results in a few significant consequences.

WHAT HAPPENS IF YOU REFUSE IMMEDIATELY

Vault-Tec’s salesman will be pressuring the players to change their minds after they have told him “no.”【畜眠】 Although they attempt to refuse the player, where their spouse (”Nora” or “Nate”) walks in and encourages them for completing it. This is a prime example of the game’s linear narrative structure, snapping at its leash that really wants to be free – but it unable due to intermediary scripting. In the end, even if a player is against it they have to sign the papers which alludes to how inevitable that plot line was.12

Narrative Implications

While the refusal doesn’t so much move the needle one way or another in terms of its fate, it is a statement about decision making inside that story. This afternoon they wanted to bring us, “not as much pain but yes more consequences when deciding not to take the deal withie salesman. Instead, they go on living their lives till a crisis brings the roof down. And this is systemic of a larger problem, the place for player agency within video games and particular in open-worlds when there are choices but these feel hollow3.

Potential Alternate Scenarios

A Pocket And Wasteland Full Of Dreams Some players have hypothesized as to what other endings might have been generated by turning away the Vault-Tec salesman. For instance, players who refuse to register with the vault may be nuked immediately after. The idea flows into some of the ideas about choice and consequence that have been connected to role-playing in games for eons but are never realized in Fallout 4. The speculation effectively calls for more engaging storyline and decision-making elements in the game3.Fallout 4 (ad)

Ultimately, saying no to the Vault-Tec salesman might appear as player agency at its finest but ultimately results in a predetermined outcome based on both narrative limitations and Fallout 4 player expectations.

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