Minecraft In Minecraft, the Mending enchantment is limited to Level 1; this means that you can only use a level I mending book. It makes items regain durability with XP accumulated in a playthrough, which is ultimately good to maintain the “life” of your tools. But the fact it can only be used once, makes me wonder whether or not that is good enough to use over other enchants.
Resource comment: Enchantment density in gameplay. So while Mending lets me preserve a tool for eternity so long as the player keeps earning XP, it does nothing to increase its raw potential past what could be done before. As a result, players would tend to put Mending with just about anything else; it is common for tools and armor that you don’t carry often like main weapons the latter three enchantments mentioned above due to this limitation. This can tip the scales to a ridiculous degree when combined, as players are able to more or less maintain top tier gear for minimal resource cost.mending enchantment (ad)
One other perspective is about the gameplay strategy with Mending. Players have to be careful with their XP gains (otherwise known as using better tools that give more experience and do other activities to get a few xps overall), if they want it would impact Mending so. This layer of strategy gives the game depth too and means players have to undertake a mix of earning XP through different methods, as well as ensuring their gear is fully maintained.
That said, most of the community response or idea is about what changes can be done to Mending system. On the other side of this, some players are asking for a raise in the level cap or that repairing costs go to higher amounts inorder to help keep balance ingame. The flavor of this is part and parcel with the same routine arguments about how enchantments like Mending change gameplay dynamics, player experience and so on.